update: 2019.11.27
Participating Project | Research Residency Program |
---|---|
Activity Based | Australia |
Period | 2010.4 - 2010.4 |
The focus of the residency is research into urban art environments and locative media projects that respond to the urban spaces of Tokyo. This will relate to an ongoing project to establish the Micronation of Ludea, a crossmedia fictional world made of play. The urban fabric of Tokyo may be seen as a set of media ecologies made of networks of systems and rules that are social, institutional, spatial, commercial and cultural. The Micronation of Ludea wishes to play in these ecologies!
The project proposes an exchange between Tokyo pop culture and Ludean game culture via a participatory art project. Players are invited to: (1) Make an icon, (2) Go for a walk, (3) Take a photo, and (4) Put it online.
Achivements of the residency
The focus of the residency was an exploration of the Micronation of Ludea, a crossmedia fictional world made of play situated within the urban spaces of Tokyo. The urban fabric of Tokyo may be seen as a set of crossmedia ecologies made of networks of systems and rules that are social, institutional, spatial, commercial and cultural. The research draws upon Fuller's conception of media ecologies and recent developments in Alternate Reality Gaming.
One of the processes of urban codemaking originating in Ludea ia a workshop in which individuals are invited to participate in placemaking via a four step urban art project: (1) Make an icon, (2) Go for a walk, (3) Take a photo, and (4) Put it online. This enabled a threefold process in exploring the urban spaces of Tokyo: firstly, as a kind of psychogeography; secondly, via a tagging process in which new meaning is inscribed onto existing sites; and thirdly, through mapping of locations into a fictional world via visual documentation and naming conventions.
Outcome of the exchange
My research at Tokyo Wonder Site resulted in three main outcomes:
1. Photography and video footage to used as material in a short film and installation about Tokyo Pop // Ludean Play; an exchange;
2. Site research and initial design for an Alternate Reality Game situated in Shimokitazawa;
3. Conceptual work and research towards a practice of urban codemaking within the Micronation of Ludea.
These works will be the major focus of my studio practice in Melbourne, Australia during the remainder of 2010 leading to a solo exhibition and public artwork. I also met with curators during my time in Tokyo and will stay in touch on the progress of my work.
Activites after the Residency
September 22, 2010 - September 26, 2010
Ogaki Biennale 2010 in Ogaki city, Gifu
http://www.iamas.ac.jp/biennale10/